球体の回転
HTML
<canvas id='canvas'></camvas>
CDN
<script type='importmap'>
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.175.0/build/three.module.js"
}
}
</script>
<script type='module'>
import * as THREE from three;
width = window.innerWidth;
height = window.innerHeight;
Scene
const scene = new THREE.Scene();
PerspectiveCamera
const camera = new THREE.PerspectiveCamera(45, width / height, 1, 1000);
camera.position.set(0,0,+1000);
WebGLRenderer
const renderer = new THREE.WebGLRenderer({
canvas:document.querySelector('#canvas');
});
renderer.setSize(width, height);
geometry
const geometry = new THREE.SphereGeometry(300, 30, 30);
sphere … SphereGeometry()
box … BoxGeometry(1,1,1)
plane … PlaneGeometry(5,20,32)
cone … ConeGeometry(5,20,32)
円柱 … CylinerGeometry(5,5,20,32)
ドーナツ … TorusGeometry(10,3,16,100)
material
const material = new THREE.MeshStandardMaterial({ color: 0xFF0000 });
Mesh
const mesh = new THREE.Mesh(geometry, material);
scene.add
scene.add(mesh);
DirectionalLight平行光源 not= 環境光AmbientLight
const directionalLight = new THREE.DirectionalLight(0xFFFFFF);
directionalLight.position.set(1,1,1);
scene.add(directionalLight);
Animation
tick();
function tick(){
requestAnimationFrame(tick);
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
}